Meridian: Project Everlast
Investigate. Survive. Escape.
A horror survival game for 1 to 4 players. You are Mobile Recon Team Zieta 9. The facility is in lockdown. The signal has gone dark. Get in, find out what happened, and get out.
The Story
The Landing Pad
Your chopper sets down on a platform rising out of open ocean. No marker buoys. No support vessels. No other personnel. The landing pad is the only solid thing visible for miles in any direction. Sea fog rolls in from the east.
Gear Up
Before you go down, you have time on the platform. The support crate is stocked. Gather what you need. Decide who carries what. Plan your path. Once you step into that elevator, there is no simple way back up.
The Descent
The elevator drops through the seafloor access shaft. Through thick glass panels you can watch the surface grow distant above you, fading from dark blue to black. Pressure readings climb. The light from above disappears completely. Then the elevator jolts. Power cuts out. Emergency lighting kicks on. You stop moving. Somewhere below, a door has already opened.
Gameplay
The Quiet is the Game
Most of the facility is silent. Not quiet - silent. You hear your own breathing when you run. In co-op, you hear each other's footsteps. Anything else you hear in those corridors is not you. The environment is designed to put you on edge before anything has even happened.
Stay Alive First
You are not just fighting the facility. You need to eat, drink, sleep, and hold your mind together. Neglect any of it long enough and the mission ends one way or another.
You Drive the Mission
No waypoints. No quest markers. The facility is open and your objectives are yours to define. Strip benches, lockers, and wreckage for parts, material, and supplies. Nothing is junk if you know what to build. Restore the main grid, cut specific circuits, or reroute power to where it matters.
Features
Optional Co-Op
Bring up to three others into the same session. Same mission, same threats, same survival needs. You can heal and revive each other if you have the right equipment.
Craft, Build, Cook
Salvage materials into workbenches, storage, barricades, beds, and stoves. Cook food before you eat it. With enough power and planning, build a farm.
Survival Systems
Health, hunger, thirst, sleep, and sanity. All five matter. Neglect any of them long enough and the mission is over on its own terms.
Threats & Encounters
The facility is not empty. Some of what is in there was here before the lockdown. Not all of it reacts the same way. Some things inside will not hurt you, and a few might even help.