Lua 5.4 Interpreter
Integrated scripting environment utilizing actual game terms to interact with the world. Low-latency execution for real-time entity logic and game state management.
Unreal Engine 5.6.1 Bridge
Direct exposure of engine-level physics, lighting, and material properties through our custom modding API, ensuring maximum stability and performance.
Entity Architecture
Define custom weapons, objects, and NPCs with ease. The mod creator handles data serialization and resource management automatically.
Built for Developers
The Everlast Mod Creator is being built from the ground up to provide a robust sandbox. Every aspect of the facility, from the procedural map generation to the core survival systems, will be exposed to the modding API.
- Direct Lua console for real-time debugging
- Procedural layout generation bindings
- Steam Workshop publishing pipeline
- Sandboxed execution environment
-- Standard Mod Entry Template
function OnInitialize()
Mod:Log("Mod Creator Initialized")
-- Register a custom entity
Registry:RegisterEntity({
ID = "custom_survival_kit",
Base = "Item",
Weight = 2.5
})
end
function OnMapGenerated(seed)
-- Manipulate layout after generation
World:SpawnAtRandomLocation("custom_survival_kit", 5)
end Steam Workshop Ready
Upon release, the Project Everlast Mod Creator will feature full Steam Workshop integration. Players will be able to discover, subscribe to, and play community-made gamemodes and content with a single click.