FUTURE MODDING PLATFORM

Project Everlast
Mod Creator

A high-performance Lua-based environment designed for total facility customization.

Architecture Overview Development In Progress

Lua 5.4 Interpreter

Integrated scripting environment utilizing actual game terms to interact with the world. Low-latency execution for real-time entity logic and game state management.

Unreal Engine 5.6.1 Bridge

Direct exposure of engine-level physics, lighting, and material properties through our custom modding API, ensuring maximum stability and performance.

Entity Architecture

Define custom weapons, objects, and NPCs with ease. The mod creator handles data serialization and resource management automatically.

Built for Developers

The Everlast Mod Creator is being built from the ground up to provide a robust sandbox. Every aspect of the facility, from the procedural map generation to the core survival systems, will be exposed to the modding API.

  • Direct Lua console for real-time debugging
  • Procedural layout generation bindings
  • Steam Workshop publishing pipeline
  • Sandboxed execution environment
ModEntry.lua
-- Standard Mod Entry Template
function OnInitialize()
    Mod:Log("Mod Creator Initialized")
    
    -- Register a custom entity
    Registry:RegisterEntity({
        ID = "custom_survival_kit",
        Base = "Item",
        Weight = 2.5
    })
end

function OnMapGenerated(seed)
    -- Manipulate layout after generation
    World:SpawnAtRandomLocation("custom_survival_kit", 5)
end

Steam Workshop Ready

Upon release, the Project Everlast Mod Creator will feature full Steam Workshop integration. Players will be able to discover, subscribe to, and play community-made gamemodes and content with a single click.